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The thing I always find quite amusing about modding Skyrim is that one spends all those hours setting it up, even setting up LL mods in drooling anticipation, and then one ends up pretty much just playing Skyrim. Very easily changeable if you change your setup, and there's already a filter for most of the major mods. esp appropriately for that selection of filters.
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At first it was Wrye Bash and SSEdit, and then it was zEdit and Mator Smash, and now there's a new system called Mutagen/Synthesis, which I haven't completely gotten my head around, but so far as I can gather it has the particular advantage that you can basically tailor the finishing to the mods and mod packs you have by plugging in Mutagen filters for whatever mods you have, and it does the finishing. "Finishing" systems seem to have changed a fair bit. I do like the Ordinator perk overhaul though.) Combat and gameplay mods similar - mostly a matter of taste. Pretty much all the texture replacement packs are a matter of taste, and I actually like the aesthetic of the original game for most things, it's all of a piece and feels right. Laws, to the portuguese, are only sugestions. Apart from SMIM of course, which is mandatory. This is a dumb argument, the special edition is what most players will have because it was CHEAPER to get the Legendary during a sale that getting Dragonborn, and its the Special Edition that needs to have mods ported over to work with it, its like bitching people supporting Dragonborn when it come out. (I've never found the texture replacements packs to be all that convincing so I don't do much visuals replacement.
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With that, plus good dynamic shadows mods, the game looks quite spiffy. The whole ENB Light thing is big too - although the developer of that particular mod seems to have stopped developing, the mod still functions well and there are several other modders who've been working on ENB light for various things, as well as one total lighting overhaul (LUX) that's ENB lighting ready in that sense. Gone are the days of playing in third person and having that stupid twitching effect if you just nudge your mouse. Modders have improved animation a lot over the years (or offered all sorts of alternatives), and with the Nemesis engine (which seems to blend animations really smoothly), the Dynamic Animation Replacer and Smooth Camera you can now have 360 degree third person gameplay that's very close to the modern standard, as well as very cool interactive and varied idle animations. It's quite amusing to hear the familiar Skyrim guards' voices saying sexist things, for exampleīut the really big improvement is in third person gameplay. Voice synthesis seems to be pretty decent in modding now, bar the very occasional garble - several of the big LL mods now have synthesized voices. And even when you get a paper map working (there's a new system that's come out recently where people can make variants), it's not the nigh-perfet paper map that came out originally with A Better World Map, but didn't function very well, it's another one (actually a few on offer) that functions well but doesn't look or feel as good. To my surprise, what stymied me and got me spending a couple of hours obsessed with wasn't the tiddies (the setup for LL stuff is quite smooth now for SSE), but getting a fucking properly working paper map into the game.
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#Skyrim special edition codex steam download
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